Sir Gilbert Hill, taking time out from his vital efforts in the Civil War, was visiting his cousin, Sir Rufus Pitt-Bulstrode, Squire of Much Rampling in Borsetshire. However, before he had time for a well-deserved snifter, he was made aware that all was not well in the Much Rampling area.
Apparently Sir Rufus, as chairman of the local Watch Committee, had got wind of a planned attempt by some political roughnecks to disrupt the annual fete in the neighbouring village of Little Bedding. Sir Rufus had to make an effort to prevent this happening; the local bobby at Little Bedding, Constable Gravy, had no chance of taking on the hooligans on his own. However, Sir Rufus could not call on any of his employees or tenants because they were all, so he said, vitally employed elsewhere.
Realising what was coming, Sir Gilbert, displaying his characteristic brio, offered to come to the rescue. “Don’t worry, old boy, I’ll send some of my people – they’ll put these scoundrels to the rightabout”. He gave instructions to his man, Stirrup to gather together a suitable group from amongst his followers and sent him off to do battle against whomsoever should disturb the Little Bedding peace.
Stirrup assembled the following from Sir Gilbert’s entourage and set out for the village.
Fragrance Sweetmeat, Sir Gilbert’s secretary
Roger Gently (Tenant farmer)
Marlborough, Sir Gilbert’s Dog
At the other end of the village, trouble was brewing.
Cecil Pimms (Leader) aided by:
Bert, Sam, Bill
PLUS 8 local ne’er-do-wells
This game was played with the Pulp Alley rules to see how they would work in a VBCW-era setting.
Answer? Pretty good. I’ve left out references to Pulp Alley rule devices such as “Plot Points”. As it happens, Stirrup, as the Last Man Standing would have harvested all the plot points if time (ie number of turns) hadn’t run out. So strictly speaking, the game was a draw. However Sir Gilbert, never one to limited by artificial constraints claimed the win and I’m not going to argue with him.